

Hi! We are Vending Machine Games, a small indie studio made up of just two people: Carlos and Diego.
Carlos is the technical heart of the project. He is an IT professional and the lead programmer behind Rocketrix, responsible for turning our ideas into a playable game and solving the countless technical challenges that come with game development.
Diego comes from an audiovisual background and is the game's designer. He focuses on gameplay, mechanics, balance, presentation, and making sure the experience feels fun and rewarding from the very first minute.
For now, we're also handling all of the game's art ourselves, which means we're learning, experimenting, and improving every day as we continue developing Rocketrix.
What brought us together is a shared passion for video games. We play games every day, and we've spent years enjoying everything from modern releases to classic arcade titles. Rocketrix was born from our love for those timeless games that never seem to age—the kind of games you can pick up at any point in your life and immediately lose yourself in for "just one more round."
Our goal is to create a tribute to the arcade puzzle games we grew up with and still enjoy today. We love games built around simple rules, deep mastery, and endless replayability. The kind of games that don't need a story or an ending to keep you coming back.
The biggest inspirations behind Rocketrix are Tetris, Meteos, and Panel de Pon. Each of these games brought something unique to the puzzle genre, and we hope to capture that same sense of excitement, discovery, and "one more try" that made them so memorable.
At the end of the day, we're just two game enthusiasts building the kind of game we would personally love to play. We hope that passion shines through every part of Rocketrix, and we're excited to share the journey with everyone who decides to ...
...GIVE IT A TRY!!!