Devlog 2: Fire!
Hey everyone!
It's been a few days since our last update, and today we wanted to talk about one of the most chaotic mechanics in Cohetris: fire.
At first, fire was only meant to be a simple hazard. A rocket catches fire, it takes some damage, and you deal with the consequences. Pretty standard stuff.
But the more we thought about it, the more we remembered a game that left a lasting impression on us years ago: Far Cry 2.
Many players still remember the feeling of watching a small flame suddenly spread through dry grass, turning a manageable situation into a complete disaster. Whether our memories are perfectly accurate or not doesn't really matter—the important thing is the feeling it created. Fire wasn't just an obstacle. It was an unpredictable force that could completely change your plans in seconds.
That idea became one of the inspirations behind Cohetris' fire system.
We wanted fire to create stories.
You might have a perfectly planned rocket factory, every piece placed exactly where you want it. Then a single fire starts. Maybe you can contain it. Maybe it jumps to another rocket. Maybe it spreads through your storage area and suddenly your carefully optimized production chain becomes a desperate firefighting operation.
The goal isn't to punish players randomly. The goal is to introduce a layer of chaos that forces adaptation. Every now and then, Cohetris asks:
"What happens when the plan goes wrong?"
Some of the most memorable moments we've had during testing weren't the flawless runs. They were the disasters. The moments when half the factory was burning, rockets were blocked, and somehow we still managed to recover and launch something into space.
That's the kind of emergent gameplay we love.
As always, thanks to everyone who's following the project and giving feedback. It's helping us shape Cohetris into something special.
See you in the next devlog!
Get Rocketrix
Rocketrix
Build rockets. Save humans. Survive the budget panic.
| Status | In development |
| Author | Vending Machine Games |
| Genre | Puzzle |
| Tags | Arcade, combos, falling-blocks, High Score, match, meteos-inspired, ranking, Retro, tetris-like |
| Languages | English, Spanish; Castilian |
More posts
- Learn to Play, Marathon and Time Attack Modes2 days ago
- Rocketrix Demo v0.1.1 is live33 days ago
- THE QUEST FOR VISIBILITY44 days ago

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